v0.06 Update
Epigenesis » Devlog
A quick update for the system, focused on clarifying language and formatting, along with some updates to certain classes and enemy traits.
The current changelog is as follows:
- General:
- Minor formatting changes
- Previous terms used for Advantage, Difficulty, Status, Panic Counter, and Instinct Release have been changed to match the current terminology. Be sure to double check things when you compile multiple documents into one, kids.
- Various typo fixes
- Combat
- Tripped now specifies that the character moves at half speed and cannot take the dash, jump, climb, or disengage Shift Actions
- Specified that moves with the Punish tags are free actions when used as a Punish Attack
- Specified that only Downed player characters can use the Cheer On and Lend Energy Moves.
- Specified that damage inflicted to characters in mortal state is not applied to their VIT.
- Specified that any Negative Status gained without a specific duration (I.e "until the end of the user's next turn", "At the start of the next Round, etc) are ongoing and are cleared with Save Checks
- Classes
- Bodyguard
- The Move Shield Grab gains the Punish tag and loses the Blocking tag.
- Bomber
- The Move Time Bomb has been changed. When placing down a Time Bomb when three are active, one of the Time Bombs now disappears before the new Time Bomb is placed, as opposed to detonating.
- Rocket Jump is now a Free Action when used as a Reaction.
- Gunkata
- The Moves Pistol Whip and Snapshot are switched: Snapshot is now a Starting Move and Pistol Whip is now a Basic Move.
- The Moves Heavy Recoil and Shock and Awe now gain the Punish tag.
- Metamancer
- The Moves Be Just and Be Dead are now Quick Actions when used on Allies
- When used against enemies, The Move Be Healed now prevents the target from gaining DRV from being Hit or Crit until the start of their next turn.
- Operator
- The Move Escape Plan now Slides the user 2 squares.
- Sniper
- The Move See Ya! now works if the target was Crit if it was used as an Emergency.
- Weaver
- The Move Dimensional Zipline is now Limited 3
- Bodyguard
- Enemies
- Specified that in npc move descriptions 'Enemy' refers to their opponent (usually Player Characters) and 'Ally' refers to their fellow combatants
- Enemy Moves are now prefaced with 'Move:'
- Bruiser
- Heavy Kick now let's the Bruiser disengage 1 square towards the target after the attack if they push the target
- Guard Break now uses the correct name in the effect section
- Hunter
- Hunting Blind now specifies that the Hunter also loses the expanded Crit range if moved involuntarily
- Sharpshooter
- Sharpshooter's Move 'Snap Shot' has been renamed to 'Trick Shot'
- Witch
- Witch has been renamed to Sorcerer
- Scourge
- Torment now specifies that the torment install cannot be gained multiple times even if a character can gain the same install multiple times per combat
- Cleric
- Prayer Circle now specifies that the Cleric cannot choose the same ally multiple times
Files
Epigenesis Core Rules v0.05.pdf 680 kB
May 31, 2021
Epigenesis Core Rules v0.06.pdf 700 kB
Jun 03, 2021
Get Epigenesis
Epigenesis
Status | In development |
Category | Physical game |
Author | FanaticRat |
Tags | Furry, Tactical RPG, urban-fantasy |
More posts
- v0.2 UpdateJan 01, 2024
- v0.1 UpdateAug 03, 2022
- v0.09 UpdateFeb 22, 2022
- v0.08 UpdateSep 23, 2021
- v0.07 UpdateJul 19, 2021
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